Farsightedness - determines how far the player can see (how far the game camera can move away from the character).
Movement speed - affects how fast the character walks.
Resource collection speed - affects the amount of resources obtained.
Inventory - the inventory affects the number of items that the player can carry.
Damage - the amount of damage the player inflicts on the opponent.
Armor - affects the percentage of absorbed damage.
Magic reserve - affects the player's magic reserve.
Strike range - affects the area over which the player's strike is spread (applies to the weapon that deals damage to the territory)
Attack speed - affects the speed of each attack.
Attack range - affects the maximum distance of each attack. (that is, if a strike/projectile hits an enemy before the maximum distance, it ceases to exist).