Description:
Squads are temporary unions of up to 4 players in which unfamiliar players can achieve non-long-term goals.
Clans are communities in which players can pursue common long-term goals. They do not have a time limit. Clans can specialize in a single process (for example, wood mining or enemy killing) or take on part of the production chain, or even all at once.
Chapters and hierarchy:
Squads:
In a squad, all members are equal, and all members take an equal share from the final reward.
Clans:
The player who created the clan is considered its "Head".
The Head's powers:
- Distribute the salary, which is accrued to the clan soldiers for the actions they perform. Actions are: killings (a separate cost can be made for each enemy), an item task - each clan member can deliver items to the clan's warehouse, and receive money from the clan's treasury for this;
- Hire and dismiss new people into the clan;
- Delegate their rights to any other clan members;
- Allow certain clan members to take certain items in a certain amount from the warehouse;
- Take money from the clan's treasury;
- Give bonuses from the clan's treasury to any of its participants;
- Buy any objects in the market for the clan's money;