Continent:

The global map includes parts of several continents and islands:

Peaceful Islands:

Islands that are near the main character's island. They are home to various fishing settlements, some islands have not yet been explored. They often offer simple, but low-paying tasks.

Upper Lands:

Central Part:

A territory where the temperate climate prevails. The central part of the continent is "cut" by a channel created by Magicians in the times when all nations lived together. Cosmos guardians' possessions are located in the center, although once many of the local nations lived within these walls.

To the west of the human kingdom, near the lake, are the former mines of the dwarfs. Now this territory is inhabited by artificially created undead who, through the old dwarf tunnels, move across the mountains to the western desert of the upper world. Above the undead, there is the kingdom of dwarfs. To the east of the dwarf kingdom there is a passage to the mountains. To the east of the human kingdom are the elf forests.

Eastern Part of the Upper World:

The north is home to mountains that the dwarf magicians enlarged and equipped for their habitation. These territories are poorly studied, and you can still find a lot of interesting things there.

South of the mountains are huge forests, divided by two rivers that gradually merge into one. These territories are inhabited by many witches, who moved here from the swamps of the lower world after the arrival of the undead. Also, this territory is inhabited by forest elves.

West of the Upper Lands:

The western part of the upper lands is mainly covered by desert. The center of the biome is divided by an artificial channel. South of the canal are the territories of the sand elves, who protect the canal from the undead coming from the former dwarf tunnels. North of the elves, across the strait, live the "wild" tribes of elves, dwarfs, and humans. It is noteworthy that the dwarves found their place near the water, and the elves live in the mountains.

Lower Lands: